package Code.Objects.Characters.Player.Skins.Weapons;

import org.jrabbit.standard.game.graphics.skins.animation.AnimatedSkin;

public class PlayerShotgunSkin extends AnimatedSkin
{
	protected void setup()
	{
		setList(new String[] {
				"Resources/Images/Characters/Player/Weapons/Shotgun/Shotgun Aiming.png",
				"Resources/Images/Characters/Player/Weapons/Shotgun/Shotgun Reload 1.png",
				"Resources/Images/Characters/Player/Weapons/Shotgun/Shotgun Reload 2.png",
				"Resources/Images/Characters/Player/Weapons/Shotgun/Shotgun Reload 3.png"
		});
		
		setIndex(new int[][] {{0}, {1, 2, 3, 2}});
		setAnimationRate(950);
	}

}
